Game Is Hard Level 98 Solution Walkthrough & Answer

How to solve Game Is Hard level 98? Get instant solution & answer for Game Is Hard level 98: "destroy them all!"

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Game Is Hard Level 98 Gameplay
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Quick Answer for Game is hard Level 98 (Do This)

Solution: Drag the Hexagon onto the Pentagon, the Circle onto the Hexagon, the Triangle onto the Circle, one Square onto the Triangle, and finally drag the last two Squares onto each other.

Make sure you follow this specific "food chain" order so you don't accidentally destroy a shape that you need to eliminate another one.


Game is Hard Level 98 Overview

The Hook of Game is hard Level 98

You open Game is hard Level 98 and you’re greeted with a scattering of orange geometry. It looks like a preschool matching game. There’s a hexagon, a pentagon, a circle, a triangle, and two squares. The text screams "destroy them all!" at you. Your first instinct is violence. You start tapping furiously. You might even try to swipe them off the screen like crumbs on a table. Nothing works. They just sit there, mocking you with their perfect angles. This level isn’t testing your reflexes; it’s testing your ability to figure out a hidden pecking order.

The Objective in Game is hard Level 98

The goal is simple: clear the screen. But you can't just tap them away. You have to use the shapes to destroy other shapes. It’s a battle royale, but the rules of engagement are invisible. You aren't the weapon here; the shapes are the ammo. You have to figure out which shape beats which, sort of like a geometric version of Rock-Paper-Scissors.

The Mechanics in Game is hard Level 98

Here is what you are actually dealing with in Game is hard Level 98:

  • Drag and Drop Interaction: The primary mechanic is moving objects on top of one another.
  • Hidden Hierarchy: The game has assigned a specific "strength" or "weakness" to each shape that isn't immediately obvious based on size or side count alone.
  • Collision Detection: You need to significantly overlap the shapes for the "kill" to register.
  • Sequence Logic: This is the killer. If you destroy the wrong shape first, you might leave another shape "immortal" because its only weakness is gone.

It’s not a geometry quiz. It’s a puzzle of elimination.


What You See on Screen in Game is hard Level 98

Let's break down the visual data. You aren't looking at a complex UI here, which is part of the deception. The screen is stark.

  • Top Center: The prompt text "destroy them all!" appears in the standard orange font. Note the exclamation point. It implies urgency, but don't rush.
  • The Field: Scattered across the dark background are five distinct types of shapes, all colored the same flat orange.
    • 1 Hexagon: Six sides, looks chunky.
    • 1 Pentagon: Five sides, slightly smaller.
    • 1 Circle: Perfectly round.
    • 1 Triangle: Three sides, pointy.
    • 2 Squares/Rectangles: Four sides. These are identical twins.
  • The Trap: There are no buttons. No inventory. No "weapon" provided. The screen feels empty, which makes you think the solution involves the sensors (shake/tilt), but visually, it's just you and the shapes.

What’s Tricking People in Game is hard Level 98

The Trap of Game is hard Level 98

The biggest trap in Game is hard Level 98 is the assumption of equality. We see a bunch of shapes and think they are all just "objects." We assume we can destroy them in any order, or that we need to smash them all against the wall. The game hides the fact that this is a specific chain. It looks like a sandbox, but it's actually a linear lock.

The Wrong Instincts in Game is hard Level 98

Most players, myself included, immediately try to match them.

  • "Maybe the square goes on the square?" (This is actually the final step, but doing it first feels right and fails).
  • "Maybe I need to build a house? Triangle on top of Square?"
  • "Maybe I shake the phone to break them?"
  • "Do I drag the words 'destroy' onto the shapes?"

None of these work. The game sits silent. You drag a circle onto a square and they just overlap. Nothing dies. This leads to the false conclusion that dragging isn't the mechanic, sending you down a rabbit hole of tilting your phone upside down or screaming at the microphone.

My Reaction to Game is hard Level 98

I spent a good three minutes trying to fling the shapes off the side of the screen. I thought, "Destroy them? Okay, throw them into the void." They just bounced back. I felt like an idiot when I realized I was essentially playing a game of "Big Fish Eats Little Fish" with geometry. I dragged the Triangle onto the Circle by accident and—poof—the circle vanished. That was the "Aha!" moment followed immediately by the facepalm.


Game is hard Level 98 Step-by-Step Walkthrough

The Setup of Game is hard Level 98

Stop tapping. Stop shaking. Look at the shapes as a food chain. You need to execute a specific sequence of murders. If you kill the wrong predator, the prey becomes invincible.

The Action in Game is hard Level 98

  1. Feed the Pentagon to the Hexagon. Target the Hexagon (6 sides). Drag it directly on top of the Pentagon (5 sides). The Pentagon will vanish.

  2. Feed the Hexagon to the Circle. Now, drag the Circle on top of the Hexagon. The Hexagon disappears. (This feels weird, right? A smooth circle beating a sharp hexagon? Just go with it).

  3. Feed the Circle to the Triangle. Grab the Triangle. Drag and drop it onto the Circle. The Circle is gone. Now you are left with a Triangle and two Squares.

  4. Feed the Triangle to a Square. Take one of the Squares (it doesn't matter which one). Drag it onto the Triangle. The Triangle vanishes.

  5. The Final Showdown. You are now left with exactly two Squares. Drag one Square onto the other Square. They will obliterate each other, clearing the screen completely. Level complete.

Troubleshooting at Game is hard Level 98

  • Nothing happened when I dragged? You probably didn't overlap them enough. The "hitbox" is center-mass. Try to cover the target shape completely.
  • I have one shape left and nothing to kill it with! You broke the chain. For example, if you use a Square to kill the Triangle before the Triangle kills the Circle, the Circle is now invincible. You have to restart the level.
  • The shapes are stuck together? Sometimes if you drag fast, the physics get weird. Lift your finger and try again.

Micro-Details That Make the Move Register in Game is hard Level 98

Precision matters in Game is hard Level 98, but logic matters more. However, physically interacting with the game can be finicky.

  • The Snap Zone: There isn't a magnetic "snap" effect here. You are relying on the game detecting the overlap. Aim to place the center of your "weapon" shape directly over the center of the "victim" shape.
  • The Hold: You don't need to hold the shape for a second before moving. Instant dragging works.
  • Speed: Slow is smooth, smooth is fast. If you fling the shape, the game might register it as a "toss" rather than a "combine" action. Drag it deliberately and hold it over the target for a split second to ensure the kill triggers.

I fixed a stuck attempt by simply restarting. Sometimes if you drag the wrong shapes together too many times, the game logic seems to hiccup. A fresh reset usually makes the collision detection crisper.


The Logic Behind Game is Hard Level 98

This level is a classic implementation of a directed acyclic graph (DAG), disguised as a child's toy. The game establishes a hierarchy:

  • Rank 1: Square (Top of the food chain)
  • Rank 2: Triangle
  • Rank 3: Circle
  • Rank 4: Hexagon
  • Rank 5: Pentagon (Bottom of the food chain)

The rule is: A higher rank destroys the immediate lower rank.

  • Square beats Triangle.
  • Triangle beats Circle.
  • Circle beats Hexagon.
  • Hexagon beats Pentagon.

The twist is the final step. Since the Square is at the top, nothing dominates it. That’s why there are two squares. They are the only things capable of destroying a Square. It’s a closed loop at the top. Game is hard loves to force you to think about object properties. Here, the property isn't physics, it's relationships.


Pro Tip for Game is Hard Level 98

If you are speed-running or just want to remember this for later, use this mental shortcut:

  1. Work Backwards: Look at the duplicates. The only duplicates are Squares. That means they must cancel each other out last.
  2. Identify the Weakest Link: The Pentagon looks like the odd one out. It dies first.
  3. Don't Isolate: Never destroy a shape unless you are sure it has already done its job of killing something else.

Golden Rule: If a shape is still "hungry" (it hasn't killed its target yet), do not kill it.


Alternative Attempts on Game is hard Level 98 (What Doesn’t Work, and Why)

Here are the things I tried that failed miserably, so you don't have to waste your time:

  • Dragging the text "destroy" onto shapes.
    • Why: In some levels, the text is an object. Here, it is just instructions.
  • Pinching the shapes to shrink them.
    • Why: Multi-touch gestures aren't active in this level.
  • Dragging shapes off-screen.
    • Why: The game boundaries are solid. You can't trash them.
  • Shaking the device to scramble them.
    • Why: No accelerometer input is coded for Level 98.
  • Tapping the shapes in order (1, 2, 3...).
    • Why: Tapping does nothing. The trigger is overlap (collision), not selection.
  • Combining the two squares first.
    • Why: While they will destroy each other, you are then left with a Triangle that cannot be killed. Game over.

Common Mistakes for Game is Hard Level 98

  • Killing the Triangle too early. This is the most common fail state. If the Triangle dies before the Circle, the Circle survives forever.
  • Killing the Hexagon too early. If the Hexagon dies before the Pentagon, the Pentagon survives.
  • Assuming size matters. The Circle is small, the Hexagon is big. You might think Big eats Small. Not always true here. Follow the specific chain.
  • Waiting too long. There is no timer, but frustration leads to sloppy dragging.
  • Trying to merge different shapes. Dragging a Triangle onto a Square does nothing. The Square must attack the Triangle, not vice versa. The hierarchy is one-way.

Pattern Recognition: How to Spot This Trick in Future Game is Hard Levels

The Tell

When you see a group of distinct objects with no obvious UI (no buttons, no slots) and a command like "clean," "clear," or "destroy," assume it is an interaction puzzle. Specifically, look for duplicates. Duplicates usually signal the final step of a puzzle (pair matching or mutual destruction).

The Habit

Always check for "Food Chain" logic. Drag every object onto every other object systematically.

  1. Does A affect B? No.
  2. Does B affect A? Yes!
  3. Okay, B is the predator. Map out the relationships before you commit to destroying anything. In Game is hard, objects are rarely just scenery; they are functional tools.

Game is hard Level 98 FAQ (Short, Useful)

Q: I have one circle left and nothing else in Game is hard Level 98. What do I do? A: You have to restart the level. You destroyed the Triangle (the Circle's predator) too early.

Q: Can I combine the squares at the beginning of Game is hard Level 98? A: You can, but you shouldn't. If you do, you lose the weapon needed to destroy the Triangle.

Q: Does it matter which Square I use to kill the Triangle in Game is hard Level 98? A: No. Both Squares are identical in function. Use either one.

Q: Why doesn't the Triangle kill the Pentagon in Game is hard Level 98? A: The game logic is a strict chain, not a free-for-all. Triangle only affects the Circle.


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Good luck on Level 99!