Game Is Hard Level 17 Solution Walkthrough & Answer
How to solve Game Is Hard level 17? Get instant solution & answer for Game Is Hard level 17: "Balance it."


Quick Answer for Game is hard Level 17 (Do This)
Solution: Drag the bottom pink circle (the fulcrum) to the left until the bar levels out and turns green. Target the small circle underneath the long bar, not the weights on top.
Game is Hard Level 17 Overview
The Hook of Game is hard Level 17
You stare at the screen. It looks like a physics puzzle straight out of elementary school. A seesaw. One side is clearly heavier. Your first instinct is to grab the heavy blocks and throw them off, or maybe tap the lighter side to add weight. You tap. You swipe. Nothing happens. The blocks are glued down. Frustration sets in because the game presents a clear problem (imbalance) but refuses to let you interact with the obvious variables (the weights).
The Objective in Game is hard Level 17
The goal is simple physics: make the horizontal bar parallel to the ground. The text says "balance it." The trap is that most games train you to balance scales by adding or removing weight. Game is hard Level 17 flips the script. Instead of changing the weight, you have to change the pivot point.
Key Mechanics involved in Game is hard Level 17
- Draggable UI Elements: The circle isn't just decoration; it's a movable part of the machine.
- Physics Logic (Fulcrum): Moving the pivot point closer to the heavy side balances the load.
- Visual cues: The bar stays tilted until you hit the precise "sweet spot."
- Red Herrings: The rectangular weights on top cannot be moved or deleted.
It’s not a glitch. It’s leverage.
What You See on Screen in Game is hard Level 17
Okay, let's break down the visual layout so we're on the same page.
You are looking at a purple/pink abstract structure against a dark grey background.
- The Main Bar: A long purple rectangle tilted heavily to the left.
- The Weights:
- On the left side, there are two smaller purple rectangles stacked on top of the bar. This is obviously the "heavy" side.
- On the right side, there is a single purple rectangle. This is the "light" side.
- The Text: The words "balance it." are written directly on the right side of the main bar in white text.
- The Fulcrum: There is a small purple circle directly underneath the center of the bar. This is the pivot point the bar is resting on.
Everything looks solid and static. The heavy left side is touching the "ground" (or just tilted down as far as it can go), while the right side is up in the air.
What’s Tricking People in Game is hard Level 17
The Trap of Game is hard Level 17
The primary trap here is "Weight Bias." In almost every balance puzzle in gaming history, you solve it by equalizing the mass. You add a weight to the right, or you take a weight off the left. You are trying to interact with the result (the blocks) rather than the cause (the pivot). The game relies on you not realizing that the support structure itself is interactive.
The Wrong Instincts in Game is hard Level 17
- Tapping the heavy blocks: Everyone tries to tap the two blocks on the left to make them disappear.
- Dragging the blocks: You try to drag the right-side block to the left to double up the weight. It won’t budge.
- Tilting your phone: A classic mobile gamer reflex. You tilt your phone to the right, hoping the accelerometer will slide the weights or level the bar. The game ignores this completely.
My Reaction to Game is hard Level 17
I spent a good two minutes trying to "flick" the blocks off the screen. I thought maybe if I swiped fast enough, physics would kick in. I felt ridiculous when I accidentally nudged the bottom circle and the whole apparatus shifted. The answer was literally underneath the problem.
Game is hard Level 17 Step-by-Step Walkthrough
The Setup of Game is hard Level 17
Ignore the rectangular blocks on top. They are distractions. Focus entirely on the small pink circle (the fulcrum) located under the center of the long bar.
The Action in Game is hard Level 17
- Touch and hold the pink circle at the bottom.
- Drag it slowly to the left.
- Watch the bar. As you move the circle toward the heavier side (the left side with two blocks), the right side will lower.
- Stop dragging when the bar becomes perfectly horizontal.
Verification
You will know it worked because the entire purple structure (bar and circle) will flash green instantly, and the "Level Passed" screen will appear. If the bar just wobbles but doesn't turn green, you haven't found the precise center of gravity yet—keep micro-adjusting left or right.
Troubleshooting in Game is hard Level 17
- The bar isn't moving: You might be dragging the bar itself, not the circle. Make sure your finger is strictly on the circle.
- I moved it left but nothing happened: You likely didn't move it far enough. The two blocks on the left are heavy; the fulcrum needs to be surprisingly close to them to counterbalance the single block on the right.
- My finger covers the circle: This is annoying. Try touching slightly below the circle so you can see where you are dragging it relative to the bar.
Micro-Details That Make the Move Register in Game is hard Level 17
Precision matters in Game is hard Level 17. The "win state" is a specific X-coordinate for that circle.
- The Sweet Spot: The fulcrum doesn't just need to be "to the left." It needs to be roughly under the inner edge of the left-most blocks. Imagine the bar is a seesaw; you need to shorten the lever arm on the heavy side.
- Speed: Dragging too fast can cause you to overshoot. The bar reacts in real-time. Move slowly.
- Snap Mechanics: There is no "snap" logic here. The bar won't lock into place until you release or hold it at the exact right pixel.
- I fixed it by: Looking at the white text "balance it." I initially thought the text added weight to the right side (because text is an object in this game), but in this specific level, the text is just texture. Don't factor the text into your physics calculations.
The Logic Behind Game is Hard Level 17
This level is a pure physics puzzle disguised as a "broken" UI.
- Archimedes' Law of the Lever: "Give me a lever long enough and a fulcrum on which to place it, and I shall move the world." The game is testing if you understand levers. To balance unequal weights, the fulcrum must be closer to the heavier weight.
- Object Hierarchy: The game teaches you that everything drawn on screen is a potential game object. The circle isn't background art; it's a tool. This reinforces the core rule of Game is hard: If it has a shape, you can probably touch it.
Pro Tip for Game is Hard Level 17
If you are speedrunning or replaying:
- Immediately grab the circle.
- Slide left rapidly until the bar starts to tip.
- Slow down and micro-adjust until green.
- Do not waste a single millisecond touching the rectangles.
Alternative Attempts of Game is hard Level 17 (What Doesn’t Work, and Why)
Here is a list of things I tried so you don't have to waste your time:
- Tapping the "heavy" blocks: They are static sprites. Tapping does nothing.
- Dragging the "light" block: It is fused to the bar.
- Shaking the phone: This does not reset the weights or knock them off.
- Using two fingers to rotate the bar: The bar cannot be rotated manually; it only rotates as a reaction to the fulcrum position.
- Rubbing the text "balance it": In some levels, you can erase text. Here, the text is permanent.
- Dragging the bar itself: The bar is the "result" object. It moves only when the circle moves.
- Turning the phone upside down: Gravity in this level is fixed downward relative to the screen, not the accelerometer.
Common Mistakes for Game is Hard Level 17
- Assuming the circle is fixed: Most seesaws in games have a fixed pivot. Players assume the circle is bolted to the background.
- Overshooting the balance: Sliding the circle too far left will make the bar tip to the right (the single block becomes the "heavy" side due to the massive lever arm).
- Giving up too soon: Players drag the circle a little bit, see no movement, and assume it's the wrong solution. You have to move it significantly to the left to overcome the weight difference.
- Trying to break the blocks: Some players try to smash the blocks by tapping rapidly. This isn't a clicker game.
- Focusing on the text: Players think the period in "balance it." is a draggable object (a common trick in other levels). Here, it's just punctuation.
Pattern Recognition: How to Spot This Trick in Future Game is Hard Levels
The Tell
When you see a physics setup (scales, seesaws, hanging ropes) where the obvious interactables (weights) are frozen, look for the support structure. The ropes, the hooks, the fulcrums, or the base.
The Habit
Always check the "frame" of the puzzle. If the contents of the puzzle are locked, the container or the support mechanism is usually the key. Also, whenever you see a simple geometric shape (like a circle or square) that stands apart from the main cluster of objects, try to drag it immediately.
Game is hard Level 17 FAQ (Short, Useful)
Q: Can I remove the blocks on the left in Game is hard Level 17? A: No. The blocks are part of the challenge and cannot be deleted or moved.
Q: Does the text "balance it" add weight in Game is hard Level 17? A: No. In this specific level, the text has zero mass and does not affect the physics.
Q: I moved the circle left, but the right side dropped too low in Game is hard Level 17! A: You moved the circle too far left. Nudge it back to the right slightly until the bar is flat.
Q: Is there a trick with the phone tilt sensor in Game is hard Level 17? A: No sensors are used in Level 17. It is purely a touch-and-drag puzzle.
Get more level walkthrough on Gameishard.org
That’s how you beat the physics in Game is hard Level 17. If you found this guide helpful, we’ve got straight-to-the-point walkthroughs for every other level too. These puzzles only get weirder from here, so keep our guides bookmarked for when logic goes out the window. Good luck with Game is hard Level 18!


