Game Is Hard Level 79 Solution Walkthrough & Answer

How to solve Game Is Hard level 79? Get instant solution & answer for Game Is Hard level 79: "set it free!"

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Game Is Hard Level 79 Gameplay
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Quick Answer for Game is hard Level 79 (Do This)

Solution: Drag the four squares into a position where their arrows point to the next square in a sequence, then tap the ball to drop it; once the left wall opens, quickly slide the blocking square out of the way to let the ball exit.

You need to arrange a path first, then perform a quick reaction move at the very end.

Game is Hard Level 79 Overview

The Hook of Game is hard Level 79

You are staring at a box with a ball and four squares. The text says "set it free!" which usually implies getting something out of the box. But there's no obvious door. You might try dragging the ball toward the wall, but it just bounces off or resets. It's frustrating because the game implies a physics puzzle, but the physics seem broken until you set up the chain reaction perfectly.

The Objective in Game is hard Level 79

Your goal is to force the ball to hit all four blue squares in a single run. Once that condition is met, the "exit" door on the left wall will unlock. However, simply unlocking the door isn't enough; you also have to physically clear the path before the ball loses momentum or gets stuck.

Key Mechanics of Game is hard Level 79

  • Drag & Drop: You can move the blue squares anywhere within the box.
  • Directional Logic: Each square has a tiny, faint arrow or indicator showing which way it will "kick" the ball.
  • Timing / Reflexes: The final step requires you to move an object while the ball is already in motion.
  • Sequence Building: The ball must hit every square. Missing one means the door stays shut.

It’s not a typo. It’s ammo. The arrow on the square isn't decoration; it's the rulebook for that specific object.

What You See on Screen in Game is hard Level 79

You are looking at a dark grey background with a lighter grey square outline—the "box."

  • Top Center: The text "set it free!" in blue.
  • Inside the Box:
    • One Blue Circle (Ball) at the top center.
    • Four Blue Squares.
  • The Details: If you look closely at the blue squares, they aren't blank. They have small, lighter blue triangles/arrows on them pointing in specific directions (Left, Right, Down, etc.).
  • The Walls: The left wall of the box looks slightly different, like a potential door or gate, but it's currently solid.

What’s Tricking People in Game is hard Level 79

The Trap of Game is hard Level 79

The biggest trap is assuming the squares are just obstacles or static bumpers. Players often try to drag the ball directly to the exit, or they arrange the squares randomly hoping for a lucky bounce. The game hides the directional logic in plain sight—the arrows are faint, and if your screen brightness is low, you might miss them entirely.

The Wrong Instincts in Game is hard Level 79

  • Tilting the phone: Physics games usually love tilt controls. Here, tilting does absolutely nothing. The ball moves on rails determined by the squares.
  • Spamming tap: Tapping the ball makes it drop, but if the squares aren't aligned, it just hits the floor and you fail.
  • Ignoring the arrows: You might think the squares just bounce the ball at a 90-degree angle based on impact. Nope. They are directional boosters.

My Reaction to Game is hard Level 79

I spent a good five minutes just dropping the ball repeatedly, watching it thud against the bottom. I thought I had to catch it or swipe it mid-air. When I finally realized the exit door only opens after hitting all four squares, I felt like an idiot. Then, failing because I didn't move the last block fast enough was the cherry on top.

Game is hard Level 79 Step-by-Step Walkthrough

The Setup of Game is hard Level 79

Before you drop the ball, look at the arrows on the four squares. You need to create a loop or a chain.

  1. Identify the square that points Right.
  2. Identify the square that points Down.
  3. Identify the square that points Left.
  4. Identify the square that points Up (or towards the final target).

The Action in Game is hard Level 79

  1. Arrange the Chain: Drag the squares into positions so the ball hits them in order. A common setup is a diamond or rectangular pattern.
    • Place the first square directly under the ball drop point.
    • The arrow on that first square must point to the second square.
    • The arrow on the second square must point to the third.
    • The arrow on the third must point to the fourth.
    • Crucial: The final square (the fourth one) usually points towards the left wall (the exit).
  2. Start the Run: Once your squares are aligned, tap the ball. It will fall, hit the first square, and be shot towards the next.
  3. The Reflex Move: Watch the ball carefully. As soon as it hits the fourth and final square, the left wall of the box will vanish (open up).
  4. Clear the Path: The square that directed the ball to the exit is now physically blocking the ball's path out. Immediately drag that square out of the way so the ball can pass through the open gap in the wall.

Troubleshooting at Game is hard Level 79

  • Ball misses a square: Your alignment is off. Tweak the position of the "sender" square, not the "receiver." If square 1 misses square 2, move square 1 slightly.
  • Door doesn't open: The ball didn't hit all four unique squares. You might have created an infinite loop between two squares. Ensure all 4 are visited.
  • Door opens, but ball hits the wall: You were too slow moving the final block. Or, the final block was positioned too close to the wall, leaving no room for the ball to squeeze by.

Micro-Details That Make the Move Register in Game is hard Level 79

  • Hitboxes: The hitboxes are generous, but the direction is strict. The ball travels in a straight line from the arrow.
  • Speed: The ball moves relatively slowly. You have about 1-2 seconds of reaction time for the final move. Don't panic; just slide the block.
  • Block Placement: Try to keep the final block somewhat central. If you put it right against the left wall, you physically can't move it out of the way fast enough because your finger will hit the screen edge.
  • Personal Fix: I kept failing the final step because my thumb was covering the ball. I switched to using my index finger so I could see exactly when the wall opened.

The Logic Behind Game is Hard Level 79

This level tests Sequential Logic and Dynamic Interaction. Most levels in this game are static—you solve it, then execute. Here, the solution changes state mid-attempt. You are the architect and the operator.

It also introduces the concept that UI elements (the squares) are active tools. They aren't just passive geometry; they are function blocks (redirectors). This is a classic coding logic puzzle disguised as a physics drop. The "exit opens only after all nodes are visited" is a standard traversal problem in computer science.

Pro Tip for Game is Hard Level 79

  1. Don't drop yet. Spend all your time in the setup phase. The ball won't move until you tap it.
  2. Visualise the line. Before tapping, trace the path with your finger. Does arrow A point to B? Does B point to C?
  3. Watch the left wall. Ignore the ball once it hits the last block. Stare at the left wall. When it disappears, swipe the block.

Alternative Attempts (What Doesn’t Work, and Why)

  • Dragging the ball to the exit manually.
    • Why: The ball resets or refuses to be dragged outside the initial zone.
  • Shaking the phone to scramble the pieces.
    • Why: No accelerometer support on this level.
  • Tapping the squares to rotate them.
    • Why: The squares have fixed directions. You have to move their position, not their orientation.
  • Trying to break the wall by tapping it.
    • Why: The wall is state-dependent. It only opens via the script trigger (hitting 4 squares).
  • Using two fingers to guide the ball.
    • Why: The ball's path is automated once dropped. You can't influence it mid-flight except by moving the blocks it hasn't hit yet.

Common Mistakes for Game is Hard Level 79

  • Missing the faint arrows. Playing with low brightness makes this level 10x harder because you are guessing directions.
  • Blocking the exit. Placing the final square exactly where the door opens, effectively walling yourself in.
  • Premature celebration. Watching the door open and forgetting to move the block.
  • Looping. Setting up square 1 and 2 to just bounce back and forth to each other forever.
  • Moving the wrong block. Panicking at the end and moving a block the ball has already passed, instead of the one blocking the exit.

Pattern Recognition: How to Spot This Trick in Future Game is Hard Levels

The tell

Whenever you see objects with markings (arrows, numbers, lines) that look decorative, assume they are functional instructions. If objects have arrows, they direct flow. If they have numbers, they likely denote order.

The habit

When a level involves a "run" or a "simulation" (like dropping a ball), always assume you can interact with the environment while the simulation is running. The game rarely locks controls just because you pressed "start." Be ready to intervene mid-action.

FAQ of Game is hard Level 79 (Short, Useful)

Q: Can I rotate the blue squares in Game is hard Level 79? A: No. Their direction is fixed. You must move their position relative to each other to change the path.

Q: Why does the ball stop after hitting a square in Game is hard Level 79? A: It shouldn't stop. It should bounce. If it stops or falls straight down, it likely didn't hit the "active" side or the alignment was too far off.

Q: The door opened but the ball bounced back inside in Game is hard Level 79! Why? A: The ball hit the square that directed it to the door. That square is solid. You have to move that square after the ball bounces off it but before the ball hits it again or loses speed. Actually, usually, you move it immediately after the bounce directs the ball toward the exit.

Q: Is there a specific order for the squares in Game is hard Level 79? A: Yes. The ball must hit all four. The order doesn't matter for the counter, but physics dictates you must chain them 1-2-3-4.

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